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Visual Studio: Enable/Disable Native Code Debugging

Mitch BartlettOctober 16, 2019 Comments (3)
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Learn how to turn Native Code Debugging on or off in Microsoft Visual Studio using these steps.

C# and VB.net Projects

  1. With your project open, select the “Project” tab, then choose “appname Properties…“.
  2. Select “Debug” on the left pane.
  3. Check the “Enable native code debugging” box to enable it. Uncheck it to disable it.

C++ Projects

With your project open, select

  1. With your project open, select the “Project” tab, then choose “appname Properties…“.
  2. Select “Debugging” on the left pane.
  3. Set the “Debugger Type” setting as desired to one of the following:
    • Native Only
    • Managed Only
    • Mixed
    • Auto
    • Script
    • GPU Only

Categories: Software

Author Mitch Bartlett

Through my career that spans over 20 years I have become an expert in Microsoft Systems Administration, Android, and macOS. I started this site as a technical guide for myself and it has grown into what I hope is a useful knowledgebase for everyone.

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Comments

  1. Igal says:
    May 17, 2022 at 1:12 am

    Hi,

    During code loading (with above configuration) I can see in the output pane the following comment multiple times:
    “Exception thrown at 0x00007FFC18BA4F69 in TrackSim.exe: Microsoft C++ exception: EEFileLoadException at memory location 0x000000FE343FB100.
    Exception thrown at 0x00007FFC18BA4F69 in TrackSim.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.”
    Is there something else that needs to be configured so these messages are eliminated?
    PS. the debug process works as expected
    Thanks

  2. Nikhil says:
    February 22, 2021 at 3:46 am

    Thanks for the Help. I am able debug into Cpp from C#.

  3. K says:
    January 24, 2020 at 7:14 am

    Thanks!

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The Experts Behind Technipages

My name is Mitch Bartlett. I've been working in technology for over 20 years in a wide range of tech jobs from Tech Support to Software Testing. I started this site as a technical guide for myself and it has grown into what I hope is a useful reference for all.

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Last Updated on October 16, 2019 by Mitch Bartlett